Hmm... I just gave up on a second book series this month and, as there seemed to be some similarities in why I did so, I feel I should try to figure out precisely why. In case I've failed to mention it, these notebook entries are me trying to learn from other peoples mistakes/successes in story writing.
Both were of a particular type of dark fantasy that I will refer to as bleak fantasy for clarity. The distinguishing carachteristic here is that the odds facing the protagonists are literally impossible as far as they are concerned. Often they are following scraps of prophecy that even they do not believe in, for lack of anything better to do. In other cases they don't even have that, and are just struggling on because to stop doing so would be suicide. Literally, in the case of one of series' I gave up on. The main character joined the events of the storyline because putting herself in such dangerous situations where she might die was the method she used to keep herself from taking more active steps to end her life.
Before anyone comments that maybe it's the "genre" itself that is the problem, consider that the Lord of the Rings probably fits into it. After all, there was never any suggestion of taking the fight to Sauron, only the hope that his armies could be held off long enough for the ring to be destroyed. And the prospects of the fellowship making it through were never particularly bright, either... I also like a number of horror stories where part of the point is that humanity is doomed, such as zombie flicks.
Another feature of this "genre" is that they tend to strongly point out the after affects of significant plot elements. Final Fantasy 6 is a good example here. At roughly the midpoint of the game, a madman/woman/don't know absorbs the power of the goddesses of magic and starts blasting those who annoy her. This obviously results in considerable loss of life, and significant reshaping of landscape. Then, when you defeat him/her in the end, this causes magic to be stripped from the world. Unless the monsters were weakened or destroyed by the loss of magic, I don't know if the remaining people could survive. And I've seen that "generations to rebuild, if we make it" theme in several other places.
While typing what I've written so far, I've come to the conclusion that what those two books did wrong was that I stopped caring about what happened to the characters. Part of that is a defense mechanism, you keep a little detachment from the characters of a horror story because you know bad things are going to happen to them, but I still need to figure out why I went from that to flat out not caring how the book ended. I have some theories regarding how flawed the characters were (i.e. very), or their ability to obtain assistance from those not already on their quest (i.e. almost nil), but nothing's coming together right now. I think I'll post it as is and either edit it when my thoughts gel, or make a new post, depending on how long it takes.
Both were of a particular type of dark fantasy that I will refer to as bleak fantasy for clarity. The distinguishing carachteristic here is that the odds facing the protagonists are literally impossible as far as they are concerned. Often they are following scraps of prophecy that even they do not believe in, for lack of anything better to do. In other cases they don't even have that, and are just struggling on because to stop doing so would be suicide. Literally, in the case of one of series' I gave up on. The main character joined the events of the storyline because putting herself in such dangerous situations where she might die was the method she used to keep herself from taking more active steps to end her life.
Before anyone comments that maybe it's the "genre" itself that is the problem, consider that the Lord of the Rings probably fits into it. After all, there was never any suggestion of taking the fight to Sauron, only the hope that his armies could be held off long enough for the ring to be destroyed. And the prospects of the fellowship making it through were never particularly bright, either... I also like a number of horror stories where part of the point is that humanity is doomed, such as zombie flicks.
Another feature of this "genre" is that they tend to strongly point out the after affects of significant plot elements. Final Fantasy 6 is a good example here. At roughly the midpoint of the game, a madman/woman/don't know absorbs the power of the goddesses of magic and starts blasting those who annoy her. This obviously results in considerable loss of life, and significant reshaping of landscape. Then, when you defeat him/her in the end, this causes magic to be stripped from the world. Unless the monsters were weakened or destroyed by the loss of magic, I don't know if the remaining people could survive. And I've seen that "generations to rebuild, if we make it" theme in several other places.
While typing what I've written so far, I've come to the conclusion that what those two books did wrong was that I stopped caring about what happened to the characters. Part of that is a defense mechanism, you keep a little detachment from the characters of a horror story because you know bad things are going to happen to them, but I still need to figure out why I went from that to flat out not caring how the book ended. I have some theories regarding how flawed the characters were (i.e. very), or their ability to obtain assistance from those not already on their quest (i.e. almost nil), but nothing's coming together right now. I think I'll post it as is and either edit it when my thoughts gel, or make a new post, depending on how long it takes.